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Here is another quick post on another article I am sharing showing the importance of sustainable transport:
Milner, D. (2019) How sustainable transport can save the world, medium.com, https://medium.com/@djjmilner/how-sustainable-transport-can-save-the-world-f2f64517dc52 [Last accessed: 4/9/2019]
It goes without saying that sustainable transport has a lot of potential for helping mitigate climate change and other issues but much is expected of our leaders for policies and program & project development & implementation towards achieving sustainable transport in our cities and municipalities.
There is an excellent article on the efficiency of transportation systems:
Gleave, J. (2019) Space/Time and Transport Planning, Transport Futures, https://transportfutures.co/space-time-and-transport-planning-1aae891194e5 [Last accessed: February 25, 2019].
It is highly recommended not just for academics (including students) but also for anyone interested in transportation and traffic. It’s like a crash course in transportation engineering with a lot of basic concepts in traffic engineering and traffic flow theory being presented for easy understanding by anyone. Enjoy!
There’s an update to the “Rethinking Streets” guide with one that is focused on street transformation for bicycles. Here is the link to their site where they now have 2 guidebooks:
You will have to click one of the guides to register (if you haven’t done so before) and download them.
There’s another article on a very popular computer game that allows people to play city planner or mayor. I recall playing the game for the first time in the early 1990s. A friend got hold of a bootleg copy of the first version and we soon found ourselves addicted to the game. 🙂
Roy, J. (2019) From video game to day job: How ‘SimCity’ inspired a generation of city planners, Los Angeles Times, https://www.latimes.com/business/technology/la-fi-tn-simcity-inspired-urban-planners-20190305-story.html [Last accessed: 03/13/2019]
Of course, later on we tried experimenting on some concepts to see how the game will go for themes such as transit oriented development (TOD) and combinations of land uses. This allowed us to have an appreciation of how a city will grow and how networks perform given various scenarios. I still believe the game has a lot of value not just from the gaming perspective but also from an academic or practical view. City planning (and not just the transportation or traffic aspect) is a very complicated matter and requires a lot of know-how, wisdom and logic (also others) for a city to function well and for it to grow. Perhaps the newer versions of the game will be even more “realistic” and help develop future planners and administrators.
There’s this “old” article that came out last year that is very much relevant as it is timeless for its topic. The title is intriguing as the many if not most US cities are known to be car-dependent. Few have good public transportation in terms of the efficiencies or qualities we see in Singapore, Hong Kong, Seoul or Tokyo (just to mention Asian examples). Clearly, quality of service is the main reason why people are apprehensive about using public transportation. In fact, the attraction of ride shares, for example, are precisely because people want to have what they perceive as safe, comfortable and convenient modes of transport for their regular commutes. Only, for many people, their choice is also limited by the affordability of such modes of transport. Perhaps the same is applicable if you extend the discussion to include active transport. Cities and municipalities would need to provide the right infrastructure and environment for people to opt out of cars, take public transport, walk or cycle.
English, J. (2018) Why did America give up on mass transit? , http://www.medium.com/citylab, https://medium.com/citylab/why-did-america-give-up-on-mass-transit-dont-blame-cars-d637536e9a95 [Last accessed: 08 March 2019]
I found this nice article about some of the most popular simulation games; especially SimCity:
Baker, K.T. (201 ) Model Metropolis, Logic, https://logicmag.io/06-model-metropolis/?mbid=nl_021119_transportation_list_p [Last accessed: 2/13/2019]
While there are still those who dismiss these as merely games, they fail to appreciate the really complex algorithms and processes that could now mimic real world situations. That includes governance of cities that is a very important factor to its development. Land use planning or transport planning alone cannot provide the solutions for a city’s problems associated with, among others, its growth. The success reflects on the administration and leadership that should be able to anticipate and respond to issues while consolidating and rationalising resources, which are often limited.
The MMDA recently stated they were planning to apply the road diet concept to EDSA by narrowing the current lane widths in order to add one lane per direction. While the idea seems to of good intention, the mention and application of road diet is flawed. I have previously shared an article on social media showing the definition and examples of complete streets:
Clearly, complete streets are for the benefit of everyone (i.e., inclusive) and not biased for motor vehicles. Here is a photo of F. Ortigas Ave. at the Ortigas Center in Pasig City showing the correct application of the Complete Streets and Road Diet concepts to an urban street. Note the elements for cycling and walking that are very prominent in the re-design of the street.
Protected bike lanes at either side of F. Ortigas Ave. at the Ortigas Center
We hope to see more of these re-designs in many other cities and towns in the Philippines. It is not a really difficult concept to apply or adopt as technically these are not complicated. However, there needs to be a change in the mindset of planners and engineers when they do these exercises considering how car-oriented our designs are. It is easy to say we want more people-oriented transportation facilities until it dawns on us how dependent we are on cars and resist the efforts to realise more sustainable designs.