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Designing a “Runnable” City
I’m sure you’ve read or heard about walkable cities. But have you read or heard about “runnable” ones? Here’s a quick share of an article about cities where you can run, jog or walk.
Source: Designing a “Runnable” City
To quote from the article:
“Several urban design principles can enhance the runnability of a city:
Connectivity and accessibility: This means developing a network of interconnected running paths and trails that are easily accessed from various parts of the city (especially neighborhoods). Even better if can be green corridors that connect to other parks and open spaces, and support continuous movement.
Safety and security: Ensuring running paths are well-lit and separated from vehicle traffic is crucial. Traffic calming measures such as vehicle lane narrowing, wider footpaths, and appropriate landscaping enhance runner safety. Street trees also help reduce car speeds, as they alter our perception of how wide the road is and provide a psychological cue that we’re in a residential area. Redesigning urban infrastructure to include dedicated running paths alongside walking paths and bicycle lanes, is a great idea.
Inclusive design: City design should encourage active mobility, which means including benches, water fountains, and restrooms along running routes. It means building footpaths that enables running, and avoiding uneven, slippery or unfavorable surfaces such as cobblestones. It also means making it easy to find your way around — even in unfamiliar environments.”
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Planning for Accessibility: Proximity is More Important than Mobility
Here is a quick share of another very informative article that discusses the importance of proximity and more dense development in order to reduce car dependence.
Source: Planning for Accessibility: Proximity is More Important than Mobility
Here are some excerpts from the article:
“This shows that proximity is much more important than mobility in providing accessibility: location, location, location. For the last century, our transportation planning practices have contradicted this principle. Transportation agencies built urban highways that destroyed and degraded accessible and multimodal neighborhoods to benefit suburban motorists. This was racist and classist, but the mechanism was the way that transportation planners valued increased traffic speeds, measured as travel time savings, while ignoring the loss of accessibility imposed on urban neighborhood residents.
Of course, many other factors affect people’s transportation and neighborhood preferences. Some people need their cars for work or after-work activities, and not everybody can bicycle or use transit even if it is available. However, surveys such as the National Association of Realtor’s National Community Preference Survey indicate that many people would prefer living in more compact, walkable neighborhoods than they currently do but cannot due to a lack of supply.”
Such articles are a must read for those who want to understand why government needs to invest in land at or near the CBDs, and develop that land so people will not need to reside far from their workplaces and schools. Truly, there are many other factors affecting transport preferences or mode choice. Housing is one such factor that we continue to treat separately from transport. It is very (prohibitively) expensive to buy or rent in the city particularly in or near the CBDs. The result is people opting to purchase or rent homes in the suburbs. It doesn’t help that developers are also actively promoting subdivisions there and therefore are contributing to sprawl that puts so much pressure on transportation systems.
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Why College Campuses Make Ideal Models for Cities
I recently read this article on college campuses being models for cities. Of course, this refers to campuses or perhaps university towns that have developed in the US. These appear to be microcosms of cities or what cities should be. I can imagine this for the UP Diliman and UP Los Banos campuses. There are others that are similarly structured but most universities and colleges in the Philippines may not even have full campuses like UP including those in the University Belt in Manila. Many are practically just buildings. Others that have land like UST and Ateneo do not have the residential areas like UP’s that would make the campus a town in itself.
To quote from the article:
“Universities and other educational institutions make the lives of their students easier by placing amenities close to student housing so they can travel on foot or by bicycle to reach their destinations. This design encourages human interaction and improves quality of life.
The same can be done for cities and towns. Urban planners can look to college campuses for inspiration, borrow the features that enable this lifestyle, and incorporate them into city design. Such a holistic approach will make it preferable to travel on foot, make sustainable transport more accessible, and create thriving local economies.”
Cool Walkability Planning
I am sharing this article about planning and design for more walkable streets. The term ‘cool’ in the article refers to temperatures as people are less likely to walk if it is too hot to do so.
From the article:
“Improving walkability (including variants such as wheelchairs, hand carts, low-speed scooters) can provide significant benefits to people, businesses and communities, particularly in dense urban areas where land values are high and vehicle travel is costly. However, walking can be uncomfortable and unhealthy in hot climate cities, particularly those that often experience extreme temperatures (over 40° Celsius, 105° Fahrenheit). These conditions make walking unattractive and infeasible during many days…
A well-planned networks of shadeways (shaded sidewalks) and pedways (enclosed, climate-controlled walkways) incorporated into a compact urban village can provide convenient, comfortable and efficient non-auto access during extreme heat. They can create multimodal communities where residents, workers and visitors rely more on walking and public transit, reduce vehicle use, save on vehicle costs, and require less expensive road and parking infrastructure…
The main obstacle to comprehensive pedway development is the well-entrenched biases that favor motorized travel and undervalue non-motorized modes in transportation planning and investment. Transportation agencies have tools for planning and evaluating roadway improvements, and funding to implement them, but lack comparable tools and funding for walkability improvements such as shadeways and pedways, even if they are more cost effective and beneficial than roadway projects.”
Source: Cool Walkability Planning
On how communities should be?
This post is related to my recent post about Philippine cities and municipalities already somehow being 15-minute units. I am sharing another article I’ve read and reread for its current relevance.
Litman, T. (March 15, 2021) “A Complete Community is All Mixed-up,” Planetizen, https://www.planetizen.com/node/112565?utm_source=newswire&utm_medium=email&utm_campaign=news-03222021&mc_cid=628c8ee4b1&mc_eid=9ccfe464b1 [Last accessed:
The article is loaded with references that you can download and use in research or practice. And there are these two tables – Walk Score Ratings and Public Amenities – that are quick guides or references to what is desired to be achieved in communities.
Enjoy!
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On a different view of the ’15-minute city’ concept
Here is an article discussing the downside(s) of the 15-minute city; particularly its adoption without understanding first and setting the context for the concept:
O’Sullivan, F. (March 3, 2021) “The Downside of a 15-Minute City,” Bloomber CityLab, https://www.bloomberg.com/news/articles/2021-03-02/the-downsides-of-a-15-minute-city [Last accessed: 3/20/21]
Some people are pushing very much the same concept for quick adoption in the Philippines without again contextualizing it. I feel these people are detached or choose to be so perhaps as they seek shortcuts to achieve what they believe should be the way cities and municipalities are laid out in the country. But wait…don’t we already have 15-minute cities in the Philippines? I will be writing about that soon…
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On planning our cities from a child’s perspective
Wouldn’t it be interesting to find how children would plan their cities? No, this is not the lego building kind of exercise but something closer to actual planning exercises where children not only act as planners but stakeholders themselves. We always say they are the future and that know that they will inherit whatever good or bad we are doing now, and yet they have little say in that future. Perhaps we should heed what they think our cities require?
Ergler, C. (January 4, 2021) “Young children are intuitive urban planners — we would all benefit from living in their ‘care-full’ cities”, The Conversation, https://theconversation.com/young-children-are-intuitive-urban-planners-we-would-all-benefit-from-living-in-their-care-full-cities-151365 [Last accessed: 1/15/2021]
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On solving the inequality problem in cities
Here is another quick share of an article that is timely and relevant not just now but for years (maybe decades?) to come:
Grossman, D. (2020) “New Study Proposes a Mathematical Solution to Big Cities’ Inequality Problem,” Inverse, https://www.inverse.com/science/a-new-study-shows-why-building-more-equal-cities-could-save-lives?link_uid=15&utm_campaign=inverse-daily-2020-09-14&utm_medium=inverse&utm_source=newsletter [Last accessed: 9/15/2020]
I will just leave it here for future reference but to summarize, the article explains how cities should be planned or replanned based on the distribution or redistribution of certain facilities like hospitals, banks, schools, supermarkets, and parks. It argues that there is an optimum location for these in relation to where people live and work. If properly planned, travel distances and times can be significantly reduced.
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On computer games for city planning
There’s another article on a very popular computer game that allows people to play city planner or mayor. I recall playing the game for the first time in the early 1990s. A friend got hold of a bootleg copy of the first version and we soon found ourselves addicted to the game. 🙂
Roy, J. (2019) From video game to day job: How ‘SimCity’ inspired a generation of city planners, Los Angeles Times, https://www.latimes.com/business/technology/la-fi-tn-simcity-inspired-urban-planners-20190305-story.html [Last accessed: 03/13/2019]
Of course, later on we tried experimenting on some concepts to see how the game will go for themes such as transit oriented development (TOD) and combinations of land uses. This allowed us to have an appreciation of how a city will grow and how networks perform given various scenarios. I still believe the game has a lot of value not just from the gaming perspective but also from an academic or practical view. City planning (and not just the transportation or traffic aspect) is a very complicated matter and requires a lot of know-how, wisdom and logic (also others) for a city to function well and for it to grow. Perhaps the newer versions of the game will be even more “realistic” and help develop future planners and administrators.
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Simulating cities?
I found this nice article about some of the most popular simulation games; especially SimCity:
Baker, K.T. (201 ) Model Metropolis, Logic, https://logicmag.io/06-model-metropolis/?mbid=nl_021119_transportation_list_p [Last accessed: 2/13/2019]
While there are still those who dismiss these as merely games, they fail to appreciate the really complex algorithms and processes that could now mimic real world situations. That includes governance of cities that is a very important factor to its development. Land use planning or transport planning alone cannot provide the solutions for a city’s problems associated with, among others, its growth. The success reflects on the administration and leadership that should be able to anticipate and respond to issues while consolidating and rationalising resources, which are often limited.
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